A collection of products, platforms, and campaigns I’ve brought to life.
Linearity
Feb 2025 – Present
Head of Product & Design
Leading the global product and design strategy for Linearity’s creative tools portfolio (Curve & Move), driving adoption among millions of designers worldwide
Overseeing cross-functional teams (Product, Design, Engineering, Marketing) delivering new AI-powered workflows and collaboration features
Managing multi-million-dollar product budgets and aligning roadmap to strategic growth initiatives
Sep 2023 - Jan 2025
Design, Product & Strategy Lead
Spearheaded the creation and launch of Linearity Move, positioning the company as a multi-product creative platform and unlocking a new motion design market segment
Defined vision, GTM strategy, and execution roadmap, achieving 200% MoM user growth and scaled from prototype to signing enterprise contracts within the first year
Built and rolled out a comprehensive design system, reducing UI inconsistencies and speeding delivery cycles
Introduced AI/ML-powered design workflows
Leveraged PMF, CSAT, and NPS surveys to refine roadmap
Established strategic partnerships to expand market reach
Mar 2021 - Sep 2023
Product Design Analyst
Led the rebrand and redesign from Vectornator to a multi-product brand, Linearity
Managed campaigns reaching 8M+ users, increasing retention by 30% through targeted engagement initiatives
Initiated AI/ML feature integrations, reducing repetitive design work for users
Managed app localization to 12+ languages, opening access to more markets
agenZy
Jan 2019 – Jan 2021
Managing Partner, Design Consultant
agenZy UG was a marketing consultancy dedicated to helping brands connect with Gen Z audiences through design thinking, creative strategies, and innovative campaigns.
At just 18, I founded and later sold agenZy, helping top-tier clients like Deutsche Bank, Daimler AG, and L-Bank craft authentic messaging and products for younger consumers. The firm excelled at combining cutting-edge social media strategies with design-led marketing solutions.
- Developed data-driven campaigns that utilized social media and influencer marketing.
- Advised on branding and marketing campaigns tailored for Gen Z.
- Built a cross-functional team to execute high-impact projects.
- Spoke at public events on Gen Z marketing, bridging generational gaps in branding.
Mercedes-Benz AG
Sep 2019 - Jan 2020
MBUX is Mercedes-Benz' innovative infotainment system. It combines the power of AI with the ease of voice control, creating an immersive experience in every seat of a Mercedes-Benz vehicle.
During my time on the team, I developed multimodal interaction concepts for the MBUX software from start to finish. These interactive experiences are now used by drivers, codrivers, and passengers worldwide in vehicles like the 2021 S-Class, the 2021 EQS, and the 2022 C-Class.
- Owned and formulated UI design guidelines for third-party service providers.
- Conducted market analysis of infotainment systems and competitors.
- Performed expert and customer studies to validate concepts.
More details about the MBUX System are available here.
Independent iOS Developer
May 2014 - Dec 2018
As an Indie iOS Developer, I designed, developed, and marketed 11 apps across gaming, utilities, and productivity categories, achieving over 1 million App Store impressions.
- Owned the full product lifecycle from ideation to App Store deployment.
- Created apps adhering to Apple’s Human Interface Guidelines for seamless functionality.
- Presented work at public events, showcasing expertise in Swift development.